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"A squad of pigments out on patrol."


Gotta move that gear up!
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Crane

Sumary:Edit

Trackers are your typical defenders and depending on the level will cost you 5, 10 or 15 budget and can be tough to take down, due to not having a flag bearer so the attacker is forced to eliminate the entire formation, lest they chase them. They are usually used to harass the attacker and can cause some casualties if the attacker is unprepared.

Tips:Edit

  • Don't solely rely on them especially at later levels. Enemy armies with a triangle merc can easily turn these guys into goo without breaking a sweat. Just use them to fill a gap in your defense, they are cheap to field after all.
  • Trackers that are killed by enemy armies do not contribute to enemy reserve meters so it is best to deploy them in LARGE numbers and as close as possible to the enemy drop zone.
  • Bunkers also spawn trackers and based on their level, attackers can have a tough time taking a point away from you until they either destroy the bunker or the point is taken.

Upgrades:

Photo Level Name Description Cost 
Coin 2
photo 15 fix fix 50
photo 25 fix fix 100
photo 35 fix fix 200
photo 37 fix fix 390
photo 39 fix fix 390

Screenshots:

Traps Mines, Geysers, Trapped Slabs, Tesla Antennas
Artillery Turrets, tanks, cannons, vannons, rototanks, boss
Support Power ups, mercenaries, (skill tree), reserve
Troops Trackers, Snipers, Bunkers, Turtles, Heli-Towers
Territories Expansion, Buget
Training Training, Strategy
Guides Link to guides
MISC Attacking, defending, cards, achievements, hidden achievements, Daily Missions, currency, Armory, medals

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