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Gatling Edit

Once Gatling captures a circle, he rips apart crowds of pigments with a force to put a smile on your face. He is not good against Pigment Army lines, only against bunched up squares of pigment formations. He isn't that great at later levels once Cannons and Heli towers get thrown into the mix as he doesn't move from his position.

Generally the first mercenary you get.

NonoEdit

A Strange One-eyed Robotic construct armed with missiles for hands. Always has an itchy back to top it off. He fires homing missiles.

Tanks and Regular tanks bothering you? Field him, He will make short work of those Armored monsters AND have an increased chance to spawn a card as well!

Just be aware. He doesn't fire unless REALLY close to the enemy or if he is the last pigment alive.

N1N1Edit

With a similar look to the Nono, this mercenary can't be unlocked and it's available during the events of the color war. It's the improved version of the Nono because he can also shoot vannons and turrets.

Triangle Edit

A pigment with a good idea of explosives. He operates a grey Paint Bazooka and Launches bombs at ANYTHING with a triangle formation. He is your best Offensive weapon against Infantry heavy defenses. Makes short work of trackers and Bunker spawns without so much as a sneeze.

He also has the longest range for a basic attack.

Heli-minator Edit

A Pigment that has trouble seeing out of his Mask. He Operates a Compact Gas thrower that sprays a giant colored cloud against Flying Pigments. Any Flying Pigment that get hits with this cloud Immediately disperses from the battlefield, never to be seen again.

He's a Bit finiky as he doesn't have very good aim so always keep avoiding the bombs just in case he Misses. He's also practically useless for trackers.

Target Edit

You can use this mercenary to soak up sniper fire. Note: he will ONLY attract sniper fire, nothing else. He is useless.

UFO-X Edit

Destroys mines and Tesla antennas from a distance

UFO-Z Edit

UFOZ-Banner
This little gadget is used for trapped slabs and geysers. He has little corks on the bottom but to use them you must have to go risk getting hit by the traps so go when they rest! Nowadays, if you step on a trapped slab while UFO-Z is disarming it, this does not activate it. Also it has rockets to seal trapped slabs in a colorful goo. The only way it attacks is like the Nono that you must be right next to'em.

UFO-AEdit

This little UFO is capable of picking up medals and transforming them into.......GOLD!!! The UFO-A picks up medals extremely fast so you don't have too and after a certain amount of medals are picked up it will produce gold!

BoomerEdit

Launches bombs at turtle formations

TommyEdit

Shoots like a chain gun, but only shoots at vannons.

PsychoEdit

Creates an energy barrier that stops cannonballs.

CrokEdit

Temporarily neutralizes turrets by plugging their cannon.

Crok is capable of plugging up a turret infinitely eventually the cork dissapears and is able to shoot again so be carful, after a few seconds he will plug it up again. This is useful if your going up against multiple turrets and you can basically just stand there and look pretty (as all pigments are capable of doing).


Mercenaries
Gatling, Nono, N1N1, Triangle, Heli-minator, UFO-A, UFO-X, UFO-Z, Target, Boomer, Tommy, Psycho, Crok.

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