Gotta move that gear up! | |
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Novice turtles | Hardened turtles | Elite turtles |
Defense cost Please add | Defense cost Please add | Defense cost Please add |
Purchase price 55 | Purchase price 75 | Purchase price 95 |
11 per unit | 15 per unit | 19 per unit |
Summary[]
Turtles are armored enemies that track the player's army and are immune to normal troop bullets up until they begin attacking.
During their attack, the front panel of their "suit" lifts up, exposing them to your troops while they begin a charging shot that takes a short while to complete. Like turrets, they turn slowly, making the attack easy to avoid as long as you run circles around them closely.
Only one row of Turtles attack at a time, meaning fighting higher tiered turtles can take longer.
Tips[]
Kill them by going around in circles. Try not to run into them or get close, because they will kill your pigments by contact. The size of the energy ball that gathers in front of them while attacking is an indicator of how long before they fire.
Upgrades[]
Photo | Level | Name | Description | Cost |
---|---|---|---|---|
24 | Novice turtle formation | A very resistant formation of 4 pigments who follow your enemies. | 90 | |
29 | Hardened turtle formation | A very resistant formation of 6 pigments who follow your enemies. | 150 | |
34 | Elite turtle formation | A very resistant formation of 9 pigments who follow your enemies. | 250 | |
36 | Forced march | Increases your turtles' movement speed. | 390 | |
40 | Endangered species | Neutralizes a formation of enemy turtles before the fight. | 450 |
Screenshots[]
Traps | Mines, Geysers, Trapped Slabs, Tesla Antennas |
Artillery | Turrets, Tanks, Cannons, Vannons, Rototanks, Boss |
Support | Power ups, mercenaries, reserve |
Troops | Trackers, Snipers, Bunkers, Turtles, Heli-Towers |
Territories | Expansion, Budget |
Training | Training, Strategy |
Guides | Link to guides |
MISC | Attacking, Defending, Cards, Achievements, Hidden Achievements, Daily Missions, Currency, Armory, Medals, Discord |