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|Light bunker||Bunker||Big bunker|
|Defense cost 50||Defense cost Please add||Defense cost Please add|
|Purchase price 70||Purchase price 90||Purchase price 150|
|14 per unit||18 per unit||30 per unit|
A simple fort where defending pigments constantly spawn until the building is destroyed. It is also guarded by a circle of troops without a leader. Pigments spawned from these fortresses behave like tracker formations and as such, are easily handled when a triangle mercenary in on the battlefield. Pigments that are deployed by these bunkers don't contribute to an attacker's reserve bar.
It is generally a good idea to put these bunkers in the Front so that the constant waves of pigments slowly whittles down attacking armies. Early armies unless they have a triangle mercenary, will have a difficult time taking out bunkers without suffering some serious damage due to their lack of reserves.
|19||Light bunker||This bunker generates small units of trackers who harass the invaders.||60|
|26||Bunker||This bunker generates units of trackers who harass the invaders.||120|
|33||Heavy bunker||This bunker generates large units of trackers who harass the invaders.||240|
|38||Vigilance||Your bunkers generate units further away.||450|
|39||Intensive training||Your bunkers generate troops more rapidly.||450|
|40||Out of service||Destroys an enemy bunker before the battle.||450|